Wednesday, May 26, 2010

Constructionist Learning Theory

The constructionist learning theory is based around the idea of learning through creating. Students learn best when building, doing, and putting together artifacts. This would include project based learning where students are actively finding the answers to their questions and are able to then share their learning with others.

I had the opportunity to read about some other resources that I can use in my classroom which relate to the constructionist learning theory through chapter 11 of the text Using Technology with Classroom Instruction that Works. Pitler, Hubbell, Kuhn and Malenoski (2007) discussed some web resources that can be used in the classroom. They stated that “web resources and gaming software, in the form of interactive applets and simulations, allow students to use background knowledge, make decisions, and see the outcome of their hypotheses, often in virtual situations that would be impossible or financially unfeasible in real life (pg. 212-213). After reading through some of the web resources that were discussed, I thought about one piece of software that I used while I was in school. I played the game, Oregon Trail. This was a great tool to teach about crossing the United States in the 1800s. Students learned about many of the challenges and adventures that people faced while traveling across the country. Instead of just talking about it through textbooks, students are able to actually experience the journey. They have to make choices that people would have had to make while traveling by covered wagon. This helps to really engage students and let them experience the hardships that were faced. I even found a website where students can play now. http://www.virtualapple.org/oregontraildisk.html
Although the quality of this game is much different then video games today, it still gives students a chance to learn hands on. I believe it could be a useful resource in classrooms today.

Web resources and gaming software can be a great tool to use in the classroom. Instead of just teaching about a topic or a time in history, teachers can give their students time to actually experience it themselves. Students are then actively engaged and create their own learning.

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

7 comments:

  1. Elizabeth,

    I have always used project-based learning in my classroom as well. I think it is important for students to create products to show understanding. I use Interact simulations (Pilgrims and Zooland) every year with my students.

    I remember Oregon Trail from my first years of teaching. I thought it was a wonderful program and my fourth and fifth graders loved playing it. Thanks for sharing the website.

    Debbie

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  2. Elizabeth,
    You brought back my childhood memories of playing Oregan Trail. My favorite part was getting to hunt the bears. Gaming software, when used appropriately can be a great way for students to learn. They are already accustomed to using these devices, so why not use them in a learning environment?
    Robin

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  3. Robin,

    I agree. These types of software can really engage students and they are learning without even realizing it. With Oregon Trail, I know that it is an older program, but I really think that it would benefit students. They have to solve problems that people had to solve back then. Why “reinvent the wheel” if something works. Thanks for your comment.

    Elizabeth

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  4. Mrs. Rogus,

    I remember playing the Oregon Trail when I was in elementary school. I actually talk about my experience with the game when I teach about the Oregon Trail to my fourth grade students. The game really helped me understand the hardships that the travelers faced on their journey. I believe technology like gaming can have a positive impact on student learning if it is used effectively. Why aren't these games encouraged in the classroom setting?

    Ashley

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  5. Ashley,

    I am not sure why some programs are not encouraged in the classroom. I think that if the program can be beneficial to be students and knowledge can be gained by using it, then I will use it in my classroom. Maybe some people think that teaching and learning should only happen by using textbooks and paper and pencil methods. Perhaps some people need to take classes like the one we are taking now to help them see the benefits of using technology related to the different learning theories.

    Elizabeth

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  6. Elizabeth,

    I loved playing the Oregon Trail game. My husband and I saw it in Target the other day and actually bought it! I think that whenever history can come alive for the students, we need to take advantage of these opportunities. These are the types of activities that students remember and they can look back with good memories about learning.

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  7. I did not know the game was available in Target. I agree that it is always better when history can come alive four students.

    Debbie

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